![]() Cast a Desecrate, wait for the Skitterbots to burn a few enemies, and you summon the spiders which are gonna take care of everything. While mapping this build is a tanky walking simulator. Some of the Bigger attacks from Uber Bosses will usually be 1-2 shots. Since the build is using mostly unique gear, it’s quite hard to cap Spell Suppression. Although I’ve seen some people that don’t play minions enjoy this build, I’m pretty sure that if you really dislike minions, you’re probably not gonna like this one as well. However, it can definitely be done as a second build as long as you’re able to play a few hours (1-3) per day and generate 1-3 Divines per hour. This build is quite expensive if you want to max it out at 20 Million DPS. ![]() ✔️ Overkill amount of defences for Softcore and non Uber Bosses Cons ✔️ Amazing Clearspeed thanks to Profane Bloom Explosions ![]() ✔️ Amazing Poison DPS anywhere from 10 up to 20 Million ✔️ Great mobility with Phase Run and Flame Dash. Our damage versus Bosses is a little bit higher, we are gaining anywhere from 1 up to 2 Million DPS.īelow there is a video guide made for Youtube for the 3.20 Version. Our damage versus regular monsters is quite a little bit lower, but that doesn’t matter that much since we were relying on the Profane Bloom Explosions for the clear. In the hands of a new player, this build pretty much obliterates all non-uber content, and tanks all sorts of attacks including Sirus Meteors, and in the hands of a more experienced player, it can even do Uber Bosses.įor the 3.20 Forbidden Sanctum League, this build has received some nerfs and some buffs. Crit immune, shock immune, 200% movement speed, Profane Bloom explosions, and a 40 to 80k ehp on pretty much full unique gear with the exception of 2 rare rings and a few clusters, this build is a jack of all trades. The Arakaali's Fang Occultist is a fast build that is pushing anywhere from 10 up to 20 million DPS on the Aegis Aurora version. Now, what if we can circumvent those issues by using two of the best mechanics in the game right now, poison damage and minion invincibility? Following the recent minion “rework” that took place in the previous league, a lot of minion players find themselves wondering how to fix the plethora of issues that are currently plaguing minions in terms of damage and survivability.
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